Gameplay

Acting through Tahira, the player leads their forces into battle by taking control of several groups of units, each with their own distinct stats and abilities. Leveraging the unique skills of your diverse team is the key to victory.

Any leader needs allies, and Tahira is no exception. She is joined in combat by several great warriors, each leading a cadre of troops who share their leader's strengths. As the game progresses, you'll unlock opportunities to upgrade each of these heroes. When you do so, you upgrade their personal stats, skills and abilities as well as those of their followers. The system takes inspiration from XCOM and Starcraft 2: these aren’t just little skill point buffs, they’re distinct choices that will change the way you play the game.

The combat system in Tahira is designed to simulate the flow of a real battle. Rather than relying on the traditional "we all move, then you all move" system, turn order is assigned dynamically, based on the speed of each of the fighters.The game's heroes can skip this queue and act immediately - at a cost - creating opportunities for skilled tacticians to turn the tide of a losing fight, or punish an enemy in a weak position before it has a chance to rally. Additionally, as fights progress, your troops grow fatigued. Each attack suffered by a unit reduces its defense, meaning that your force becomes exponentially more vulnerable as the battle wears on.

To further create a sense of realism in combat, no two combat scenarios are alike. Battles in Episode One will range from scrappy skirmishes between a handful of soldiers, to epic sieges involving dozens of units and multiple fronts. In these larger fights, players will need to act on a solid strategy, distributing their forces between two or three areas, and prioritizing certain objectives at the expense of others.